Videogames are set up with these invisible walls in places to try to keep people inside them. There are two cliché things that any tester will do. Were you doing very stereotypical QA stuff-walking around a room trying to find all the possible ways to break a game or something like that? That was a funny intro to game development. It gave me insight into what the mindset is of the tester when we were doing QA ourselves. I had a couple months free so I was just like, “Ok, I’ll be a tester!” It’s an interesting environment, to be playing the exact same game for a month or two. TV shows are not full-year things you have a break in the middle usually. And that’s what I had it for, and I’m really thankful for that experience. Yeah, I think it’s a great job to have for a little while. My first experience working in videogames was actually as a tester. And a little more than three years after that, here we are with a game! And then, yeah, I built a prototype that Sony saw and they were interested in making it into a full game. That really gave me a chance to take a step back and teach myself a bunch of things about programming, 3D modeling, animation, all the kind of basic building blocks for how games are put together. Then I went to grad school at USC for game design. That was an easy transition from writing to…writing! So I went from working in TV to writing on the Sam and Max series by Telltale Games. The way that games are done, writers are brought in at the very end to polish the script, but they don’t really have material contribution generally. I thought that I’d do that as a writer, but it turns out that you really can’t make a game as a writer. I started out initially working in comedy and TV, always expecting that I’d eventually move into game development because I’ve been super interested in games from a very young age. I just want to create something that people have never seen before. I feel like there’s so much out there that is repetitive, comfortable, and familiar. But my interest has always been in creating things that surprise people, trying to make the world a more interesting place. I worked at The Onion straight out of college, and then in TV as a writer’s assistant, and a writer on some animated stuff. My background originally is as a comedy writer.
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